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In class, we’ll be applying the technology within an immersive storytelling experience.The following is a living breathing document that will change over the course of the semester.SIPA course syllabi can be accessed through Vergil prior to course registration to aid in the decision-making process.
The students built upon the Columbia DSL’s Frankenstein AI prototype which is a multi-year design research initiative focused on machine/human interaction and conversational interfaces.
This year we’ll turn our focus to the theme of “Liquid Futures: envisioning a world with water for all.” Over the course of the semester we’ll be collaborating with the Columbia Water Center and their Aquanauts program.
Week 1 Welcome, Intros & Goals- Playtest- Lecture: An introduction to Story Thinking- Exercise: World Cafe — surfacing the collective intelligence of a group- Check out: Reflection and next steps Week 2 - Check-in- Lecture: Worldbuilding — balancing storytelling and interactivity - Playtest- Check out: Reflection and next steps- Story I/O collaboration opportunity Week 3- Check-in - Guest Lecture: Liquid Futures by members of the Columbia Water Center- RFP (request for proposals) is shared and explained - Prototyping exercise- Check out: Reflection and next steps Week 4 - Check-in- Lecture: The Art & Craft of Finding the Core- Class starts the design process- Teams form- Design Constraint #1- Check out: Reflection and next steps Week 5 - Check-in- Lecture: Designing for an Aesthetic - Fireside chat with the founders of Wildrence - Teams work with our guests - Design Constraint #2 - Check out: Reflection and next steps- Meetup Opportunity at Lincoln Center Week 6 - Check-in- Case Study: Pulling back the curtain on an immersive production- Class discussion team roles and responsibilities - Review current class prototype- Design Constraint #2 - Teams iterate their prototype - Check out: Reflection and next steps Week 7 - Check-in- Lecture: Bridging the analog and digital divide- Exercise: Building experiences that work for One & Many - Playtest: the class presents their work for a small group of working practitioners - Our guests work with the class to improve the prototypes - Check out: Reflection and next steps Week 8 - Check-in- Lecture: MDA - Prototyping Cafe — teams continue prototyping- Check out: next steps Weeks 9–13 - Check-in- Mentors/Guest Speakers based on class needs- The class continues to prototype and test their digital storytelling experience that they’ll stage at the end of the semester - Check out: Reflection and next steps Week 14 - Class setups up the experience- Guests arrive and are briefed- Immersive experience is staged at Wildrence on Canal Street- Guest feedback- Open discussion on next steps and possibilities - Check out: Final Reflections In this course students will: Gain an understanding of team-based emergent media production through lecture content, mentoring, and hands-on experience in the creation of a significant digital storytelling work.
Practice critiquing digital storyworlds through regular peer review during the design, implementation and deployment of team-based works.
Where There’s Smoke (2019) by Lance Weiler is an immersive experience exploring memories, life, and loss.
Course Works Columbia
Located at 359 Canal Stree the 1400sq ft installation marked the first offsite installation to ever take place t at the Tribeca Film Festival.
Develop deeper design research and thinking methods through ideationprocesses in the creation of their specific piece.
Practice digital production processes that exercise iterative testing loops, minimal viable product creation, and agile methodologies. An RFP (request for proposals) is presented to the team3.
Once a student is enrolled in a course, Course Works serves as a single point of entry for course information and content.
Students and faculty may access Course Works using their Columbia UNI and password.